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Showing content with the highest reputation on 8/2/2021 in all areas

  1. Bug Fixes Double catching fishing feature fixed Ferret pet not following fixed Zulrah pet model fixed Added a portal between inner and outer ring at the abyss Suitcase is now prperly equipable Dom staff now provides unlimited elemental runes as intended Colored slayer helms now have proper requirements Right clicking while in the wildy/running has been fixed T2 ring of suffering now properly has recoil affect Combat flask now works Pathing issues with range resolved Promethium gear values in dung corrected T2 guardian gear stats fixed Gown added to minions drop table Override Update I am currently in the process of diving back into all our past overrides we've created that did not add a disassembly option to and re-adding that option. With this update I've completed a sizable list of items that now have the disassemble option available, see below: Cerberus set Nomadic set Tz-Tol set Solstice set Kirsen sentinel set Reaper set Zarosian set Sirenic set Staff of eternal frost Serenic godbow Blazing longsword Taeshalach On top of this, I will be slowly adding the ability to imbue your overrides with the T2 variants of items as well. To begin this, I decided to just go with the latest items as they are the most prominent at the moment, but below is a list of overrides you can add T2 items too: Masterwork set (now accepts T2 Torva) Dragonslayer battleaxe (now accepts T2 Primal longsword) Etherborne staff (now accepts T2 Hellfire staff) Windrunner bow (now accepts T2 Recurve bow) Tz-Tol set (now accepts T2 Torva) Guardian set (now can use Void dye on T2 Guardian) I will be working on expanding these lists often with updates as they are made available, as well as continuing the expansion of items available for upgrade on the chest. It's quite time consuming although easy, so it'll just take some time to get to all the overrides & getting up to date, but I will get there shortly. Hope you enjoy!
    2 points
  2. Agreed with Callum here, To expand, we've had the idea to completely rework the SoF table for a while with two seperate tables for ironmen & mains. We do not want irons using the SoF to circumvent grinds such as dragon boots, but still need the system to feel rewarding without oversaturating the game with skilling supplies. As for XP boost & Events, I Firmly believe irons shouldn't be entitled to these benefits. The entire reason of the ironman revamp was to level the playing field and remove any edges gained from external sources (I.e voting, opening boxes etc) Hence the very limited donator perks you now recieve, limited to QoL benefits. That being said, Irons do not recieve as much from voting as they should so if you have any suggestions on how to better reward those players i'd love to hear.
    1 point
  3. No support to any of them, ironman accounts were made independent for a reason and I see no benefits to changing things back to the way they were apart from making a few lazy people happy. Ironmen know what they're signing up for when they choose the mode, if they want the well and SoF then they can quite easily go back to easyscape. Regarding the SoF, the only way I would support this is with a full overhaul where any items obtained are solely cosmetic. I don't support the addition of Lamps, Lucky Items, Supplies or anything else that could make the game even the slightest bit easier.
    1 point
  4. As Boats has already mentioned, we changed the iron man mode a while back because it was too easy. We decided to not include well, sof and event boosts in these new iron man modes, and if I remember correctly, the majority of the player base agreed with that. Now I see a lot of you mentioning the sof, while I agree that there is not much harm in letting irons have access to that, mainly because the rewards are ass, I don't support that. A while ago I suggested revamping the sof system and I know, it hasn't been done yet but I'd like to believe we'll eventually get to it.
    1 point
  5. Yes, definitely no support for well. Events would be ok if the only thing that could be received was the cosmetic mystery boxes. SOF is probably fine if the lucky ss are removed.
    1 point
  6. No support from me. We changed iron modes to make it more difficult. I personally would not even call this qol. This is additional things to make it easier. I could be okay with sof, but don’t think it’s needed. I am definitely not okay with well or drop rate buffs.
    1 point
  7. As a decently old player, and an iron myself. I feel as though there are little to no items in the SoF that are "op". Lucky items? sorta useless, aside from spirit shields, those can 100% be removed. But little things like skilling items and other insignificant low tier combat items aren't game breaking in the slightest. You can actually obtain spins from completing hard clues as an iron, and they're basically useless. Large support for this as well as the Well of Goodwill. The well isn't popping every hour. It's generally 1-4 times per day depending on the player count. I can see how this can be abused though, however I think reducing the exp ratios for irons would be a must, that way people can't boost their irons via well 24/7.
    1 point
  8. I would say only to SOF considering we can get the sof tickets from clues. BUT it must be altered to not give any huge advantage as of now. And i would vote no for Well but there is no opinion. Allthough event rewards should also be altered for ironmen
    1 point
  9. Add Forlorn weapons to the list so ironmen can also upgrade their Primals.
    1 point


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