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Showing content with the highest reputation on 7/25/2021 in all areas

  1. Hi Guys and Girls This is a suggestion post/Feed that could use alot of feedback from the community in regards to the wilderness, so PLEASE comment below Guide: = Wilderness Ticket/Token. As such, I recently completed the Examiner's Apprentice Quest granting me access to the Wilderness Resource Area! (GREAT USE OF UNLOCKABLE CONTENT BTW!!!) Although; upon endeavouring into this area for achievements sake, I was quick to realise there is a few major flaws with the whole area, aswell as having absolutely no incentive to train in such a risky situation (thanks Vegemite ;), other than a couple of achievements. First off: Pond doesn't work at all, completely rendering the fishing skill impossible to train here... This needs to be fixed and/or modified; could be filled with so many rare fishing spots such as: Fury Shark's, Tiger Shark's, Lava Eel, Cave Fish and ofcourse Rocktail. And will also incorporate a wilderness spot for Fishing Brawlers... (I bet most players wont have even heard of a brawler or know what it does). Secondly: Addition of Coal and Gold ore deposits within this skilling area. And removal of the ones from regular skilling area. (This ensures that either way ore deposits are locked behind some form of content or Payment Method). And will also incorporate a wilderness spot for Mining Brawlers... Thirdly: Addition of Draconic Jadinkos to this area! This would add another skill to train within the Resource Area, aswell as a potential new animal to hunt! The Draconic Jadinko requires a Marasamaw Plant "box trap" to catch and will take more time to obtain than conventional training method's, although could give noted skilling supplies aswell as per catch. This method will also incorporate a wilderness spot for Hunter Brawlers... Finally: After all those new suggestions an little fixes are complete, some of you may be thinking. "But there's still not enough"! Perfect because what's next will really have your mouth watering. In a last effort attempt to maximise profitability and even out the RISK > REWARD of training within the wilderness. Wilderness Rewards! I'd like to rejuvenate the idea/Suggestion I made back in 2018 of implementing "Wilderness Tickets/Tokens" to the game. Wilderness Tickets or Tokens would be gathered from actively playing within the wilderness, this could be from either Skilling (at the newly refreshed Resource Area or Agility Course), Bossing any of the many wilderness bosses we have, OR being "THAT" guy... You know... A PKER! These newly found Wilderness Tickets/Tokens would inhereitley be given to a player after each log they chop, or fish they catch, Player they kill or Boss they slay. The tokens will be kept on the player until banked outside of the wilderness. Wilderness Reward Shop Here is where I need community input. Ofcourse the Wilderness Tickets/Tokens can be used at the "Wilderness Rewards Shop" Located conveniently at the house north of bank at home. But what that shop contains is up to you guys, the community. Below you'll find an example shop, ofcourse there will be no Chaotics or Scrolls in the shop! so disregard those... Thankyou all for taking the time to read this post. Please take the time to leave constructive comments below! Lets get this ball moving people! For a server thats 3 years old we need a wilderness scene BADLY. I know its a long one but its the start to rejuvenating the wilderness a place where no donor, ironman nor normal player is safe... Yours thankfully:
    1 point
  2. I support all of this, including the shop. Looks similar to the shop Alotic (very popular 667) use to have years ago.
    1 point
  3. I mean I don't disagree but like.. Not EVERYTHING needs such a use in game..
    1 point
  4. Add an option to use more than 1 tier if more than a certain amount of gp is donated. 250m added = t1 begins (no change) 500m+ added = option for the donator to select t1 and begin t2 after the hour finishes, or start t2 immediately 1b+ added = option for the donator to select t2 and begin t3 after the hour finishes, or start t3 immediately If more than 1b is added to the well, keep the remaining amount for the next well. if 1.25b is added to the well, 1b gets deleted after t3 ends like normal and t1 well begins with remaining gp
    1 point
  5. Support this, i see it as a QOL so wouldn't hurt much OT: i do believe lowering the amount to donate to trigger each tier would be a great idea aswell - your average player isnt going to be donating 1b outta their pocket to contribute some help, so with it being lower i do believe it gives other players the opportunity to give a hand, and also well has been quite dead content recently.
    1 point


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