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Showing content with the highest reputation on 1/19/2021 in all areas

  1. As of right now, the Wilderness is quite a safe space to be in due to the untradable items always being safe. Not that long ago, this rule was adjusted due to the fact at Nex items protected in the Wilderness and it was incredible OP. With that change, I'm requesting a full adjustment to the Wilderness system so that untradable items are no longer safe, and when dropped, will drop as a monetary value to whoever got the kill. Why the sudden change? The Wilderness is a dangerous place. If you go in there, you're expected to put your items at risk. In its current state, you can enter in a full Void setup, full Chaotic weaponry and whatever three items you would like to keep if unskulled and not risk a coin. It's no surprise that Ely unfortunately has almost no PvP community, even with it being a massive aspect of the game. Small adjustments like this could start to draw in attention to PvPers and potentially lead to additional adjustments to the Wilderness to further enhance this as a way to bring in more players. To those who would complain about losing these items due to taking a very short amount of time to obtain, with Friday Dungeoneering days and Saturday and Sunday Minigame days, these items are easily re-obtainable.
    1 point
  2. I think the current ones could definitely use a buff. Shooting Star could be a mixture of both Ore and Bars so people have instant access to Bars for Smithing and additional Ore to work with if they were to want to continue. I'm not entirely sure what could go with the Evil Tree, potentially some Dragon Dart Tips/Dragon Arrowheads since they are currently only obtainable from the Crystal Key Chest. Personally, I would like to see some cosmetic items added to a random drop table from both of these DnD's. Since we've got skilling armours already for experience, these sets could have a special effect of increasing the yield from items for faster item gains. Just an idea for now though.
    1 point


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