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Showing content with the highest reputation on 11/5/2020 in all areas

  1. Hi, We have instances here on Ely, and aside from Vorkath/Zulrah any deaths within them are not safe. This means that all items bar 3 or 4 that the player has protected on death are lost. I've seen players quit because of this very reason. Quite naturally those who do not quit become quite upset and frustrated. This is a suggestion that will need a considerable amount of feedback and fine tuning to get it right, should it be accepted and introduced in-game. OSRS has Death's Office & Death's Coffer RS3 has Death's Office which also plays host to a reclaim chest. All of the above systems require money and/or items to be taken from the player in order to retrieve items for a price. On Ely, we do have Diango - however this is for untradeables only. This suggestion could change the way this works if what I propose is positively supported. I think it's important we keep the gravestone system for all deaths that are not in an instance and this suggestion only directly impacts instance deaths. Enough rambling, here is the suggestion below. --------------------------------------------- When dying in an instance, there should be a system in place for the player to retrieve lost items at a PRICE. This creates a money sink while also introducing a risk factor as more high-value items will require a higher price in order to retrieve. The price to retrieve the lost items should NOT be the examine value but rather a completely separate value only related to death reclaim. FOR EXAMPLE: Zenyte Jewelry - potentially cost 20M GP to retrieve. Nex Sets - potentially cost 30M GP to retrieve (10M per piece) God Wars items - potentially cost 5M GP to retrieve. (Per piece or the whole set?) Ruins / Grae items - potentially cost 30M GP to retrieve, the same as nex sets. (10M per piece) Cerb Boots - potentially costing 15M to retrieve. Primal Weapons - potentially costing 10-20M To retrieve. Untradeables (Comp, Slayer Helm, Dom tower gloves) - potentially cost 100k - 2M GP to retrieve? Again to reiterate the whole idea of this only applies to INSTANCE deaths and the risk factor involved is the player deciding if they risk max tier gear with the penalty of death meaning they could have to pay up to 85M GP in order to not lose their items. (85M is based on the above examples of max tier gear). This opens up the ability to not worry about going into an instance with any gear you choose, so long as you accept that if you die it will cost a retrieval fee for items. Other points which are notable to mention: If the player does not have enough funds to be able to retrieve the lost items, they would be lost as normal. (Again, keeping a money/item sink in place) The player could also have the option to pick and choose which items to retrieve, and the others either get removed from the game altogether OR utilise a similar system to the OSRS coffer and be used to discount any future retrieval prices on the next death. The player would still keep their 3 or 4 protected items with no penalty. Gravestone death would be completely free and unaffected by this proposed suggestion. Diango could stay in place for untradeables, that one would need feedback from the playerbase. Please let me know your constructive thoughts on this suggestion, this requires real feedback and not just "No support" or "Support".
    1 point
  2. This could also be a viable option, however I feel the price paid should be relevant to the items the player is wearing. A player wearing Bandos for example, shouldn't have to pay as much as a player wearing a Nex set. So as long as the insurance method would account for that, it would be fine. That being said, I think my original suggestion would be easier as you can have the items sitting in something similar to the Coffer from OSRS and have each item individually priced.
    1 point
  3. That's what I call an introduction! It's always great to know more about the people in our community and I'm glad you're enjoying Ely. I'm happy to welcome you to the server
    1 point


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