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Showing content with the highest reputation on 10/1/2020 in all areas

  1. UPDATES: Added a couple of Welfare Setups, Dharok's Setups & Cape Slot suggestions. Please feel free to suggest any ideas of how this guide can be expanded or different gear setups you'd like to see. (I can't really do any PKing setups as I do not know anything about PKing)
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  2. Welcome to Ely. Looking forward to playing alongside you here at Ely, hope you have a good experience with us.
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  3. Welcome @xC8 - hope you enjoy your time on Ely
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  4. Would be a great feature to add for Ironmen, especially at the new group boss. I don't think Ely already has this?
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  5. It'd be cool if the game filter would filter out drops that aren't your own, that way you could toggle it on or off. Either way, 10/10 Winter supports this.
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  6. I personally think that having them as random drops whilst completing the skill would not only work better, but also be more rewarding. Would be the same thrill as pulling a pet while you're on a long grind (better rates of course). If this does not end up being a community favourite, then definitely as a "Complete X amount of tasks to obtain the item" as this could be tied into a potential Achievement rework or used as a small benchmark for Completionist Cape (T) requirements. Either way, get them out of the stores, add in the missing outfits and stick them on the Collection Log.
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  7. The current system of Skilling Points just feels too simple and easy in my opinion - I feel this could be scrapped altogether and skilling points removed from the game. The difference in points gained for Easy, Default & Legend is really lame, and all accounts alike should have an equal opportunity to obtain the sets. I've always liked the idea of the skilling outfits being obtained in a way that requires use of that specific skill - whether that be via a new set of skilling based achievements or as a randomly generated drop while performing an action in a certain skill. A few examples I could suggest: Runespan - Utilise the points to purchase the Runecrafter set. Random drop chance from training a skill - such as smithing bars, blacksmith apron might drop. Achieving 99 in a skill could guarantee 1 piece of the related skill outfit that the player does not own already. Achievements based system with set milestones - EXAMPLE: Chop 10 logs, chop 50 logs, chop 1000 logs etc. I think by the time a player reaches 200m XP in a skill, the player should have had the opportunity to obtain an outfit in its entirety. I think it's important to allow all accounts the same chance at obtaining a piece of a skilling outfit, and for this reason feel they be untradeable so a player has a sense of Accomplishment when obtaining a piece.
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