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Showing content with the highest reputation on 7/9/2020 in all areas

  1. Wow this is such a nicely formatted guide, very hot indeed
    2 points
  2. Add ability to tan noted leather and noted dragonhides - Still keep the GP cost, it will be removed from pouch in bulk. Fix decanter NPC at home to decant potions correctly - Let us choose which dosage to decant into. Let us use noted herbs and vials of water on same decanter NPC to have him auto decant our unfinished potions. (We don't gain xp from them making anyway) - Adding the ingredient to make potions remains unchanged, this is just the unfinished step. Change arrows/bolts fletching to 420 per cycle, up from 150. (28 actions instead of 10) - Darts are already at 420 per cycle. Change altar at ;;tele ruins to automatically bless an inventory of un-noted void bones one by one - Currently it has to be done 1 at a time (This change will make it take 28 seconds to bless 28 one by one automatically) Add releasing butterflies from jars when caught. Change adding tree seeds to plant pot into an automatic process after initial action. (Plant pots un-noted of course (27 max per cycle)) Change watering seedlings into an automatic process after initial action. (Note: Magic Watering Can only, normal watering can should water until water runs out - again seedlings un-noted and max of 27 per cycle) Add option to remove confirmation box when removing furniture in PoH - Speeding up the building/clearing process. These are all intended to be quality of life changes - Please leave your honest thoughts or any changes you think could be made to the above suggestions. I appreciate some of these could have been suggested in stand alone posts previously, however they are seemingly lost in time so this is an updated post bundling them together. Thanks.
    1 point
  3. Hello all, Currently we have to use 1 Dark Totem on the Altar in the middle of the Catacombs to initiate the fight with Skotizo, it's instanced and we have to teleport out after the kill. -------------------------------- I have a few quality of life suggestions and I will list them below. Please note they are all separate suggestions but with the same idea in mind. Allow us to use 1-5 Dark Totems on the Altar to initiate an instance where we will be able to fight 1-5 Skotizo one after the other. (Same respawn timer as gwd bosses) After all are killed, we have to teleport out as normal and use more dark totems to initiate a new instance. Add a replica Altar within the Skotizo instance where we can use another Dark Totem to re-initiate the fight. (This will allow more than the cap of 5 suggested above) Add a right click 'consume' option to Dark Totems, when used within the instance it will initiate a new fight with Skotizo. (Similar to option two, but changes the totem instead of adding an altar) -------------------------------- If any of the above changes were made it will eliminate the need to teleport out and then teleport back to the altar. Most players do multiple Skotizo kills without banking or using the healer at home and it will just make it quicker to knock out those kills. As it's instanced, ancient donators can't use the bank command, so there is no unfair advantage in that respect to allowing more Skotizo kills per instance. Please let me know your general thoughts.
    1 point
  4. HI and welcome to my guide Today we're going to learn how to train the Agility Skill All rates are based on NO xp boost being active except the Agile set & Boots of Lightness You don't need any items to train Agility but the Agile set & the Boots Of Lightness are helpful as they give bonus xp. You can get them from the skilling rewards shop by typing ::shops ingame. The whole set will cost 22.5k skilling points or 7500 per piece. The set can also be bought from players, refer to the price guide for info on prices. Remember to use your Voting tickets for 10 minutes of 50% bonus xp! Side note: Training hunter at snowy knights gives you agility xp, refer to my hunter guide It could be a more viable way to get past the early levels There are 3 Agility courses and both Gnome and Barbarian have advanced courses Gnome (level 1) Barbarian (level 35) Wildy (level 52) Gnome Advanced (level 85) Barbarian Advanced (level 90) Wildy, Gnome Advanced and Barbarian Advanced courses all give an Agility Ticket after each lap They can be used to gain extra XP Easy - = 62,500 xp Default - = 12,500 xp Legend - = 2500 xp These tickets can also be bought from players, refer to the price guide for info on prices. How to teleport to the courses Level 1 - 35 Level 35 - 52 / 85 Level 52 - 85 (Wildy Course) Level 85 - 90 Level 90 - 99 Level 99 - 200m Kthxbai
    1 point
  5. Should also add that hunter is a really efficient way to train agility too. Tbh I think its faster
    1 point
  6. Awesome guide, as per usual. Layout is perfect, easy to follow and contains all the relevant information.
    1 point
  7. Very well done Thank you for this
    1 point
  8. 1 point
  9. Hi all, Quick suggestion to remove Nomad and Kalphite Queen from Dominion Tower as nobody fights these, it's an automatic suicide for everyone. It's still going to take 3 hours to finish 100 floors, it's still a random chance on getting specific gloves afterwards. Still a chance that players will have to do multiple dom tower runs to complete the glove set. If you can think of a logical drawback, please feel free to post below. I personally can't see a drawback to their removal as the cutscenes are still in place and it's still a fixed amount of time spent in the tower.
    1 point


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