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Showing content with the highest reputation on 6/6/2020 in all areas

  1. I assume this means custom content? Please don't add this yet. Let us start with traditional RuneScape equipment and use our own skills to upgrade. Part of the start to ironman life is utilising all skills and knowledge of the game to improve ones self. Yes to this, but please don't nerf it right into the ground where they're completely useless. Skilling supplies, ranging from low tier, mid tier and high tier (with high being rare, obviously) - in completely random amounts (random number gen with a cap maybe?). This would need to be carefully balanced, so it ISN'T the best method to obtain supplies. Keep crystal bow and shield - rare chance. Maybe make the "rare" items dragon equipment? Med helm, plate legs, longsword etc. Dark totem pieces but make them way less common. Remove clues, let us obtain them from killing npcs. Keep these 3 stores to the absolute basics, to get irons started. Magic Store - Keep a set quantity of runes as a daily limit per ironman account. Maybe just elementals, mind and chaos runes. Allowing irons to runecraft any cosmic, nature, death, blood and soul runes. Remove armours, replace staves with the basic elemental staves. Either keep ancient staff or add a method to obtain it. Range Store - Keep up to mithril arrows/bolts as well as the corresponding weapon to use mithril ammo. (Willow bow / Mithril Crossbow) Take all other items out of here. Fix leather crafting, so irons can create leather chaps/body etc. Add a way to obtain ava's devices, or just keep them in? Melee Store - Reduce this down to iron/steel armour maybe? To be honest, this shop could be removed entirely if the starter pack has melee equipment? (Iron armour) Keep lobsters, replace the super pots with basic pots. Keep a limited quantity of prayer potions (not super restores). Keep the rock cakes. Yes to this, allowing irons a way to obtain bis weaponry without harming the economy if they de-iron is a positive. Perhaps a chaotic weapon could be consumed as well as a bunch of DG tokens in order to create the forlorn primal weapon? --------------------------------------------------------------------------------------------------------------------------------------------------------------------- So that's my thoughts on some of the above points. I will now expand on some other ideas. Remove essentials store for irons. Currently it has damaged god books for sale, let us get the four pages from clue scrolls and then the book will be created when using the pages on each other. Starter pack can include darklight, unless it can be obtained through regular gameplay somehow. Skilling Store - This should have all basic tools for skilling (Pickaxe/Hatchet up to STEEL only?), make the vials of water/spirit shard packs limited quantity or a daily limit. Make Bob just a repair NPC and remove his shop altogether for everyone (Lol, has useless items in it anyway) Keep sanfew's secondary supplies but make them limited quantity or a daily limit. Secondaries will be a nuance to obtain, so this is a fair ask on a private server. Pikkiupstix secondary summoning shop to be kept - again limited quantity or daily limit maybe? Same point as above, private server. It's a fair ask. Skilling Rewards Shop - So this is an interesting one, because it should be fair for ironman accounts to be able to obtain these outfits. Agile Top/Bottom - Obtained by running a set number of laps (cumulative) on ANY agility course? Rather than being locked behind the level 85 and 90 requirements like it is on RS. Lumberjack - Add temple trekking OR when Woodcutting, obtain "something" that can be used to unlock or create ONE outfit piece? OR just make the whole piece a random chance drop from obtaining logs. Black Ibis - Add pyramid plunder, make it obtainable by chance when completing a set number of rooms (Chests in the middle giving chance at pieces?) Golden Mining - Same as Lumberjacks, maybe obtained through mining ores successfully. Maybe a random event scenario with a chance to obtain a piece. Fishing Waders - Same as wc/mining but with fishing - again maybe a random event scenario? Cooking/Goldsmith gaunts - Successfully cook so many pieces of food for the gloves / Smelt so many gold bars for the gloves. Firemaking gloves/Ring/Inferno Adze - Fire Spirits (Rare chance at adze) Watering Can / Magic Secateurs - Growing herbs/trees successfully or allotments successfully, anything like that really. Yaktwee Stick - Successful hunter catches in a row or set amount of catches in general. Maybe an item to be obtained and can then be used on a regular butterfly net? PVM Rewards Shop - Remove everything as long as overloads/prayer renewals work in Herblore correctly. Elite Void can be added to pest control for irons to unlock? I still do feel like something needs to be in this shop as iron accounts will earn PvM points, unless that's being nullified? Achievements system will need looking into as it gives GOOD rewards across the board which are fundamentally breaking ironman play. Either disable it for irons for now or change the rewards accordingly to be more suited for the game mode. (While still rewarding their efforts) Slayer Points Store - Keep as is, it's rewarding for irons and cannon can't be obtained anywhere else. If you want to change the amount of points to obtain, that could be a possibility. After all, we have to make our own cannonballs if they're removed from pvm store (like they should be) Remove SOF for ironman accounts - it's very good for skilling supplies in it's current state which is very bad. Seasonal Boss - Maybe the drop table needs looking into. I get that it's only seasonal but as it stands, it still gives a good set of drops. Are we okay with this due to the time frame it's in-game? --------------------------------------------------------------------------------------------------------------------------------------------------------------------- I will add more as time goes on. DISCLAIMER: These are just my opinions/ideas and everything in this post is up for discussion.
    3 points
  2. Would either of you be able to expand on why you're not a fan or don't agree with some of it? Anything specific you don't agree with? Why don't you agree with those specific things? How would you do things differently? Any adaptations you could suggest to the initial ideas? Any changes you would make that aren't in the the initial post by Splash? Constructive criticism will be quite valuable to the development process and I'm very sure your opinions will be valued.
    1 point


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