Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 12/27/2019 in all areas

  1. In-Game Name: Callum. What Are You Suggesting: The implementation of a new gamemode. Who/What Does This Benefit? It benefits those who are actively seeking an intense grind where everybody is on equal terms. Any Additional Comments: So you'll probably be asking "What's this new mode?", "Why do we need a new mode?" If people want a challenge then play Legends"... and these are all valid points. But what I am suggesting here is a brand new gamemode where every player is set on equal terms with realistic experience rates to climb the ranks. So what exactly is this mode? The title of Realistic (1.5x/2.5x potential experience rates?) would be a restrictive experience mode where all accounts are limited to that of an Ironman status, in a similar sense to the current Twisted Leagues on Old School Runescape. So what exactly makes this mode any different than the previous modes in-game? The restrictions. Donation Restrictions: In the current form, any account can be benefited with the donation benefits of accounts and get an incredible advantage against others. While this is entirely within the rights of these users for supporting the server, a mode where everybody is on equal terms would truly prove to be a grind and an enjoyable experience for those who seek the activity. This new gamemode could be played with any style of Ironman account to open a whole new array of competition. Shop Restrictions: In the current game, Ironman accounts can benefit incredibly from shops such as the food store, combat stores, training store and so forth. The basis of this mode would restrict the accessibility of these shops to only include items that would be otherwise unobtainable in-game without the usage of stores (Spirit Shards for example for Summoning) so that every item obtained is a true achievement. Experience Rates: As previously noted, this would be the most challenging mode to date. The rates themselves could spur anywhere between x1 to x2.5 to make this a full grind. Why Ironman? Some people might be sat questioning "Why make this mode Ironman exclusive? Why not open it to default accounts too?" and the simple factor of that is that the grind itself is self-sufficient. If the mode was introduced as a generality, it would instantly be hit by people trading items across to gain the best experience rates per hour and ultimately devalue the entire premise of this mode.
    1 point
  2. I went and saw the new Star Wars movie today - the last in the story that began 42 years ago with Episode IV in 1977. Naturally there will be spoilers, so if you want to avoid any, I recommend not continuing. WARNING ::SPOILERS BELOW:: WARNING I found the beginning of the movie started very fast. It jumped right into Kylo searching out the maps to the sith world without having the audience really be exposed to what was happening first. Then, all of a sudden, he's there and speaking to Palpatine. It wasn't bad, but the lack of build up kinda had to make you start paying attention right away. My cousin told me beforehand that they jumped around a lot throughout the story, going from one 'team' to another fairly rapidly and I agree. There was a lot going on, so it was somewhat unavoidable. It got jarring near the big fight scene at the end - to the point that I kind of forgot about what Finn was supposed to be doing. I guess that just means I have to watch the movie again on Disney+. The overall plot of the movie was decent. I think it was less predictable than the last one and so it kept me engaged, not really knowing where it was going to go. I liked that there were a lot of planets with their different challenges and circumstances to deal with. The choices each character made felt like there were consequences to go along with the choice. It was something I felt was lacking in the last movie. I was very impressed and happy with how they handled Leia throughout the movie. I knew that she was going to be in it using footage that was filmed throughout the first two movies, but still wasn't expecting what they managed to put together. I always liked her character, probably my favorite story line throughout the series. There were't too many strong female leads when the original trilogy came out and she was never portrayed as someone who was helpless, but instead a strong leader type. Becoming a general of the resistance and continuing to fight for what she believed in was only natural and how she sacrificed her life to save Rey and Ben may not have been the exact send off that they were planning, but it was a strong one nonetheless. I like how they explained that she went through some basic jedi training after the end of episode VI to explain how she was much more attuned to the force than she ever demonstrated in the original movies. I think most followers of the series expected Ben to switch back over to the light at some point. Personally, I was hoping he would stick around after so that he could be in future movies with Rey, but I understand that he was the center of A LOT of destruction and him just being allowed back into society probably would have been a difficult sell. Plus, Adam Driver is a pretty big star and so giving him more options than being committed to future movies is probably for the best - that way they can make them either with or without him. I remember when the first movie came out there were people saying that Rey was a Palpatine, but it was a stretch. I can't remember if he ever was shown as having children in episodes 1-3, but if not then that could have used some more explanation in my opinion, but that's alright. Daisy Ridley did a great job at displaying the conflict and turmoil that was holding Rey back. It was deeper and darker than Ben's was, I think - especially since she didn't know where it was coming from or why. I wasn't a giant fan of the 'fight' she had with herself appearing as a sith lord, since I think that scene was merely for trailer bait, but it was over fast so whatever. I also didn't fully grasp the part about Ben and Rey having a once in a thousand generation that allowed their life force to restore the emperor - might be another part where a re-watch is necessary. As for the other characters, their parts were good. No serious complaints. The movie was heavily focused on Rey and her path, so it's expected that the others didn't get as much development. The exception was Po, but a lot of his development happened in the time between the last movie and this one I think. He was displayed as having much more confidence and strengths compared to how he was before. They left a door open to a stand alone series with him, either a prequel or a spin off - probably not for a while though. My biggest problem with the movie was the copypasta from Avengers: Endgame they did with the reinforcements at the end, but I'll get over it. Overall, I'm happy with how the movie and series ended. I'm excited with what they can do in the future too. I'm picturing myself far in the future watching the next generation dig up the buried lightsabers and wondering how I'll feel about it. They have to give it some time though. Starting the next series in two years just doesn't seem like enough time to allow a post-war world to develop. 10 years is probably more realistic. They can do spin-offs and series in the meantime I'm sure. Prediction: The last episode of The Mandalorian will have the baby yoda being delivered to Rey. That would be FIRE Thanks for reading my 2am ramblings. If anyone wants to talk about how they felt about it, I look forward to those replies. Also, no spamerino Boats, pls..
    1 point
  3. 1 point
  4. I agree with a lot of your points, and overall I enjoyed the movie.
    1 point
  5. I hope you're all having an amazing Christmas so far, And to make it that much better we're giving you one of the most requested updates to date. Zulrah. (Yes, We made it around THAT Corner.) Zulrah The God-like creature, worshipped by many from all around Gielnor, Has finally risen from the toxic waste to challenge the players of Ely. Zulrah has been coded completely from scratch, and added from OSRS resources. This was a large project to undertake, but it's finally done. We want to thank our Elysian's for their tremendous effort during testing, Nelly, Kaotic, Masoud, Enzyme & Jordan. Without their help The balancing of this boss would have been much worse off, and they helped speed up the progress we made by 300%. Finding bugs constantly for us to fix, And helping us find a sweet spot for the boss to be in. The Fight: Zulrah will function the exact same way Oldschool runescapes works. This means all 4 phases, All mechanics with a bit 718 Love / tweaking. In addition to this, We've heard the complaints in the past about death mechanics in high end bossing, and decided to ensure Zulrah does not fall into this category. For that reason, Zulrah will be a completely SAFE DEATH. You can start the fight by typing "::tele Zulrah" And heading towards the boat docked in the poison waste. From there your on your own. Good luck and may the RNG be with you. Looking back 2019 has been one hell of a year for Ely, Through highs and lows. You've all been there. In May, We saw the launch of the Exclusive boxes. These boxes impacted Ely massively, quickly becoming one of the most loved item's we added to the donation store. With this box, a very special rare item was added to Ely, the first of its kind. You all know what im talking about, The Fiery collection. To commemorate this box, and it's items, We've decided to introduce what will be the very last box drop of 2019, These boxes are insane when compared to the regular exclusives, offering Torva, Pernix & Virtus as common reward. As well as the very last fiery item to ever be available in the exclusive store. The fiery Primordial Boots. The catch? These boxes are available for a limited time, Not a limited quanitity. They are also $25 Per box, Making them the most expensive box to date. You have 8 days left to get your hands on these boxes, after that they are gone FOREVER. Along with the boxes we intoduced a new XMAS themed exclusive item, The hy-draconic lance, Inspired by the Pine tree. Fixes - Hardcore ironmen will no longer die in practice instances, and lose their accounts. - Added some stat requirements to items, such as the bandos helmet. - Matt fixed a bug. On a personal note from me, i want to let you all know that we've been working on other things during the long dev period Zulrah has taken. We have some amazing stuff in store for 2020, and i have been working in spare time to draft up more content for you guys in the future. Here's an example of the type of items you might expect to see in the new year. Closing up To close up, Thank you all so much for being apart of Ely. Without you none of this would be possible, we're grateful for your continued love & support. I hope to see you all around in-game, Existing players or returning vets. Have a wonderful Christmas & I'll see you on the other side.
    1 point
  6. For what it's worth, the thresholds are only for pets and not for other unique drops. It wasn't completely clear if that's what you meant or not, so I wanted to address it. As to the second point about a standard ratio - are you saying that the kill count needed for each boss to trigger a threshold should be the same for all? So for example, 500 kills would hit the threshold for both Nex and and 500 kills would do it for Dagannoth Kings? Or are you saying that a kill threshold would lower the chance of a unique item the same between one boss to the next? For example, 500 kills for Nex would increase the chance of a Torva plate by 15%, just as 500 DK kills would increase the chance of a ring drop by 15%? Either way, there's a problem with having an across the board threshold for everything since getting X kills for one boss isn't going to be the same level of difficulty or time needed as others. Per my examples, you could have several thousand kills at Dagannoth Kings by the time you could get 500 kills at Nex. A few more questions to consider Would the threshold be applied to all drops for that particular boss? or would each item have its own unique drop rate change? Would it get reset after a drop is obtained? If not, wouldn't there be a problem where people who have much higher chances, and therefore items more quickly, cause those with lower thresholds but get a good drop to be denied a decent price for it? Basically, would there not end up being an inflation problem? Would 'Threshold leeches' be permitted? That is, where someone with a high threshold comes along with a party and gets the kills but allows the others to pick up the items?
    1 point


×
×
  • Create New...