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Showing content with the highest reputation on 6/22/2019 in all areas

  1. With ruins right around the corner (hoping to be done by next Wednesday), we've decided to not hold out on some important bug fixes that we hope you will all enjoy! Hexcrest, Focus Sight, Amulet of Ranging and the Skotos pet will now correctly announce as rare drops to the server. Tormented Demons have had their Attack Speed dramatically reduced, making them an NPC you might actually be able to kill now! Tormented Demons and Astea Frostweb now correctly show that they are protecting from Melee. Leather Crafting mesages will no longer appear when you have the game filter on (sorry Jordan!) Kree'Arra is now classed as an Aviansie and as such, when on an Aviansie task, killing Kree will lower your remaining kills and reward you XP (only the xp as if you had killed a regular Aviansie though, sorry!) The first Slayer Task new players will receive has been changed from Hill Giants to Rock Crabs, offering players an easier entry point into the Slayer skill. The ::topic command is fixed, although by doing this, we broke all of the other commands in-game. We're hoping to have this fixed alongside the release of the Graetorian Ruins, we appreciate your patience. You can no longer purchase items from the Summer Shop as an Ironman. Herobine removed. Standing on an object at Graetoriax no longer protects you from his missile attack. NPC Kill Counts are now correctly tracking your kill counts. Ely Cape requiring 99 Magic has been removed Economy breaking money making method patched (thanks Jake) One final goodie we have for you today is the ability to see what an NPC has dropped! This awesome new feature is inspired by the Lootshare system and how it shows you what drops you are receiving. We've put it in the console so that it doesn't spam up your chat box if you're killing a lot of NPC's (for example barraging a pile). You can toggle this on and off by typing "showdrops" into the console. Ruins is just around the corner and It's going to be big. We hope you enjoy these changes in the meantime, Ely Fam!
    2 points
  2. Username: Masoud Suggestion: Polypore staff should last longer in fight. Why (how will it benefit players overall): Currently, using the poylpore for around 1 hour takes it from fully recharged to 0%, Plus, getting the staff itself is not that easy. It is a powerful staff but almost no one uses it because of it's fast degrade rate.So changing the Degrade rate will help increase the popularity of the staff and will encourage people to use it more.
    1 point
  3. I don't agree with this at all. Having even a chance at good items goes against the spirit of the iron-man gamemode. Grinds like dragon boots, Black mask, and other items that would be considered cheap / lower tier items to everyone else, can take away the sense of accomplishment from playing the game and finally getting that drop you've forever wanted. If we were to limit how good the boxes are, and what they drop, Then they would exclusively cater towards this game-mode, and likely wouldn't appeal to regular players. However, Perhaps a more limited Iron-man only donator store is possible, much like how we did the regular shops vs ironman shops (Removing stuff like amulet of fury etc). We could then add boxes with cool items such as cosmetics, or other new items (Stuff like 2x PVM Point tickets) that don't take away from the game-modes unique progression system.
    1 point
  4. Summer shop was rushed to release as we didn't realise summer had crept up so soon.. it feels like autumn in the UK still! It wasn't intended for Ironmen to have access, I'd rather just prevent future ironmen from accessing it altogether.
    1 point
  5. According to the RS Wiki, it is supposed to be charge based - 3,000 charges (from Polypore spores & others) which then equates to 3,000 hits. 1 charge used per hit, we can implement this system into the Staff to make it more accurate to the original intended use of the weapon.
    1 point
  6. I'd have to not support this. As previously stated the purpose of the Ironman modes are to be self-sufficient. It would become a P2W scenario and never sit well with the Iron community. You would annoy a lot of people who not only spent hours to gain a specific item, but also put their status at risk when they could have given the game money. The only way I would consider supporting this would be for the items to be purely cosmetic that can't be obtained by other means yet restricted to zero stat/effect bonuses, any form of combat equipment and its a definite no from me. Again as stated, even if you ruin the game mode for yourself, you de-value the achievements of those playing legitimately. If you want to donate for items then do it on a regular account where people don't mind a P2W environment. Ironmen should not have the ability to donate for any form of item that would give them an advantage over others playing the mode.
    1 point
  7. Good luck Jake, some very nice goals you've set there!
    1 point


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